Community of Million Gamers - Online Gaming Communities (Conservative blogs)
Online games are the municipalities of the new members of associations or the next generation of online player is without any social skills, which can not detect any object in three dimensions, even if it falls on its head? If you look at certain games online shown that despite all the gloomy predictions, virtual games, a new, larger, big world communities, based on human interaction.
One of the oldest and complaints against the online games have been raised about his anti-social. Internet online gaming opponents saw that the enemy, they are the people to prefer the solitary games over the Internet, by participating in more than conventional social activities such as games sports games, with a visit to the bingo hall, etc.
However, the growth and development of online games, has this statement a little inappropriate. About ten years broadband access to the Internet, proves the opposite: the online gaming is a social activity by nature. From classic card, board, puzzle, sports games and mass communication multi-player online games (Second Life, World of Warcraft, etc.), online games are only isolated and / or anti-social.
Take online backgammon, for example. Backgammon, the old board game, has traditionally played in the clubs of backgammon-and-a game or a tournament. Backgammon rules in order to the old viral marketing - by word of mouth.
But that is a small town of backgammon players not from backgammon clubs in the area? Online games solved this dilemma. The biggest online backgammon room for the inclusion of hundreds of thousands of players who are a backgammon games, one against the other, with another game to discuss tactics and strategy, the exchange of information, rumors and do everything that the Members of the community to do if they collect.
Another game that shows how important the social aspect in the current online games is Second Life. The relatively new game is a phenomenon. Although defined as a game, Second Life had lost all the characteristics of a traditional game: there are no rules, no strategy and no real competition or goal.
Instead, the players of Second Life, forgive me, the residents can keep employed in various social activities, including the purchase and sale of hardware, the parties to start, or the "art exhibition objects or visit art exhibitions and integration in the life than other behaviors. At the same time, new friends and / or enemies and experience the full range of human emotions for each other.
These were only two extreme examples - the plateau classic game rounds and the virtual incarnation of the cyberpunk authors visions. However, online games are much richer. Online games, the municipalities can rely on a common interest in a particular game or on the abstract idea of interaction. Anyway, the basic need of human communication is not the 3D world with the technology of the Internet.
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